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Chefs Delight — Configuration

Every option in the mod is a house generation weight (0 to 100), of type COMMON, defined in Config.java (ModConfigSpec).

🖥️ Editing in game

Under Mods → Chef’s Delight → Config (screen “Village Structure Generation Config”). You can edit with a world open or from the main menu, and the value applies to every world in the instance — no need to set it per world.

📄 TOML file

FML writes the file chefsdelight-common.toml in the instance’s config/ folder (COMMON configs live in /config, not inside the save). Complete table — values exactly as in the code:

TOML keyScreen name (en)DefaultRangeControls
cookHousePlainsCook House Plains40 ~ 100Cook’s House on plains
chefHousePlainsChef House Plains30 ~ 100Chef’s House on plains
cookHouseDesertCook House Desert30 ~ 100Cook’s House in desert
chefHouseDesertChef House Desert100 ~ 100Chef’s House in desert
cookHouseTaigaCook House Taiga40 ~ 100Cook’s House in taiga
chefHouseTaigaChef House Taiga40 ~ 100Chef’s House in taiga
cookHouseSavannaCook House Savanna20 ~ 100Cook’s House in savanna
chefHouseSavannaChef House Savanna40 ~ 100Chef’s House in savanna
cookHouseSnowyCook House Snowy10 ~ 100Cook’s House in snowy biome
chefHouseSnowyChef House Snowy40 ~ 100Chef’s House in snowy biome

ℹ️ 0 = the house never appears in that biome’s villages. Already-generated villages do not change; to see the effect, reload/start the world again (weights are injected at server start, on ServerAboutToStartEvent).