How can we help?
Installation, Requirements & Compatibility
✅ Requirements (exact, from gradle.properties + neoforge.mods.toml)
| Component | Version / Range | Required? |
|---|---|---|
| Minecraft | 1.21.1 ([1.21,1.22)) | Yes |
| NeoForge | 21.1.219+ ([21.1.219,)) | Yes |
| Farmer’s Delight | 1.3.4+ ([1.3.4,)) | Yes — required dependency |
| Java (JDK) | 21 | Yes (toolchain pinned in the build) |
ℹ️ If Farmer’s Delight is missing or outdated, the game reports a dependency error on load (no silent crash).
📥 Installation
- Install NeoForge 21.1.219+ for Minecraft 1.21.1.
- Download and put both jars into the
mods/folder: Farmer’s Delight (1.3.4+) and Chef’s Delight (1.0.6+). - Launch the game — the houses appear in newly generated villages.
🤝 Compatibility
| Mod | Status |
|---|---|
| Merchant Markers | Supported: the mod ships marker icons for both professions (assets/merchantmarkers/textures/entity/villager/markers/chef.png and cook.png), drawn above the villager’s head when that mod is present. |
| Farmer’s Delight | Required ≥ 1.3.4. Houses, POIs and trades use FD blocks/items/sounds (Cooking Pot, Skillet, Rope, etc.). |
🌍 Supported languages
The mod ships its own translations in English (en_us.json) and Brazilian Portuguese (pt_br.json) for: profession names (Chef / Cook) and all configuration screens. Item/food names in the trades come from the Minecraft and Farmer’s Delight translations, not from Chef’s Delight.
🚫 What the mod does not have
- No items, blocks or creative tab of its own (empty
addCreative, no item registration). - No commands registered by the mod’s classes.
- No public API for other mods to consume.
